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14/08/10 : Chronique "La Commission de la Sécurité du Commerce" (Présentation sur le forum)
14/08/10 : Chronique "Jour de Paie" (Présentation sur le forum)
22/07/10 : Chronique "Le Temps et l'Astrologue" (Présentation sur le forum)
22/07/10 : Chronique "La Nation de Sansha" (Présentation sur le forum)
22/07/10 : Chronique "Les Ammatars" (Présentation sur le forum)
04/07/10 : Chronique "Le Mineur Araignée" (Présentation sur le forum)
04/07/10 : Chronique "La rencontre" (Présentation sur le forum)
Le 14 / 08 / 2010

Jita, The Forge - HYDRA RELOADED has reportedly been selling several valuable Utu-class assault frigates.
The Utu blueprints were awarded to HYDRA as second place prizes in Alliance Tournament VIII. Only fifty Utu hulls can ever be built and their value is estimated at about 30 billion ISK per unit.
The Utu is a specialized drone platform based on the Ishkur design. The vessel is also able to field considerable scrambling capabilities and is considered a strong combat platform.
Records indicate that at least one Utu vessel has already been destroyed. The vessel belonging to Morel Nova met its fate at the hand of CTPAHHUK UKC on 112.07.19.
Several of the forty-nine surviving ships have now been put on sale. Phunkadin explained that HYDRA RELOADED decided to sell part of its Utu vessel stock in a bid to raise enough capital to build a supercapital fleet.
According to Phunkadin, not all of the Utus are going to be sold: "we are going to use some of them... [to show] we are the best and should not be messed with."
It is believed that the alliance has already sold about ten vessels and the same number have been contracted to Chribba as collateral for an IPO on the alliance’s behalf. Chribba also bought one Utu for private use.
Additionally, one Utu frigate was awarded last month during the privately owned lottery "ShipsofEve:AT8".
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Auteur : ISD Najax Lergazin
Le 13 / 08 / 2010

The Second Seyllin Conference will be held this weekend, August 14th and 15th at 22:00. The conference will convene in Seyllin at the CreoDron Warehouse located at moon 8 planet 14. The Synenose Accord will be continuing their discussions of wormholes, Sleepers, and any possible connection with the recent Sansha Nation invasions.
Organized by Julianus Soter, The Synenose Accord held their first Conference on the 18th of July last year. Among many topics discussed, one that stands out most was the belief that Sleepers are particularly vulnerable to ECM attacks; the type of ECM doesn't matter, but the strength does. Armed with this unconfirmed knowledge, many capsuleers have had great success in battling Sleepers in wormhole space.
More recently, the conference's standing public channel became a rallying center for capsuleers looking for information on the Sansha incursions. The Second Seyllin Conference is expected to discuss these events, and much more.
Galnet References :
The First Seyllin Conference
The Second Seyllin Conference
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Auteur : ISD Jurat Detante
Le 13 / 08 / 2010

Pilots of New Eden,
We have a series of blogs coming out to give a better insight into the technical side of CCP and progress in our long battle on lag. We know this issue is important to you, and there's plenty of room for further explanation, so we hope you tune in here in the coming weeks and months to follow our efforts.
We call this the long battle on lag because there's not a single issue that creates lag or removes it. It's a constant, slow battle that has many possible warriors standing against us on the opposing side. You may also remember some of our more focused initatives, like Need For Speed which we started 2006. It has been a priority within CCP since then as we've taken a holistic approach to EVE's growing population and the emergent behavior of its pilots. In EVE's long history, we've made continual progress towards the promised land of minimal lag, sometimes in incremental steps and sometimes punctuated by large leaps such as StacklessIO and EVE64.
Shortly after Dominion, as we've all noticed, things began reverting. This has been a problem, as we know how powerful and unique an experience a 1000+ player fleet fight can truly be. While this is all relative, as we're dealing with an exceptional gaming situation where the universe is large and un-sharded and allows for freedom of movement in the gamespace that is rarely seen elsewhere, CCP's goal is to return you to those epic space battles and then well beyond.
In the past we've tried to give the right mix of information for the general EVE audience, which has led us a bit away from uber-technical blogs. However, the more technical blogs we have put out have been well-received and since we're talking lag, the blogs following this will follow suit.
In the coming series...
Topic: Singularity Mass Testing Report, CCP Tanis
This is a report from some of the findings of the lass mass testing on Singularity and includes some of the work and investigations being done as a result. These kinds of scenarios can seldom be created on Tranquility with the amount of logging, probing and debugging in place, so this should show why each test is of great importance to us and why the brave, patient players joining us on Sisi are integral to help us tackle lag.
Topic: The Long Lag and MMO Scaling, CCP Warlock>
This blog is about distributed applications (of which EVE is one of the more complex) designing them and how CCP scales them to give you not only the best possible performance across the cluster as a whole, but also for specific activities like fleet fights. This comes from Warlock's presentation at Para 2010, which was presented to the CSM 5 during a break in deliberations and requested in this EVE-O post. This should give another angle of understanding of the behind-the-scenes efforts we've been taking.
Topic: "Thin Clients" and Automated Testing from CCP Atropos
This is an explanation of an effort to rework the guts of the EVE client to slim it down as much as possible so we can undertake controlled, large scale tests in a more automated way. This new testing tool will benefit both quality and scalability moving forwards and can help us simulate fleet-fights "on demand". We aren't to the point where we can imitate player behavior though, so this goes alongside mass-testing as one of our investigative tools.
Topic: Carbon, CCP's Core Technology , CCP Unifex
CCP has a Core Technology Group which creates and maintains all of the core functionality of what runs EVE and will run our future games. These are groups of superspecialists which helped to produce things like StacklessIO and the Trinity2 graphics engine. This blog will help clarify the overall approach we take to making games and more parts of CCP's organizational structure which contribute directly to the development of EVE Online than just the dedicated EVE Dev Team.
In conclusion, we've been a bit too heads-down on this anti-lag effort and realize the importance of our progress within the EVE player base. You can expect us to update you more frequently on our anti-lag efforts as well as the work of teams developing our core technology. We thank you for your patience, which has been quite long lasting, and hope you realize we will be throwing every last thing we've got at the terrible, multi-ship fleet known as lag.
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Auteur : CCP Zulu
Le 13 / 08 / 2010

Molea, Khanid
During the past several months, the landmark cemetery created by Azia Burgi has recovered from previous violence and is now larger than ever.
In September 110, the cemetery was destroyed by pilots belonging to JihadSwarm who considered this burial method to be a desecration of mortal remains. It has taken twenty-two months for Azia Burgi to rebuild her cemetery and to surpass its former size.
According to Taak Coram, a capsuleer who regularly flies from Placid to donate corpses to the cemetery, the site keeps growing and is now noticeably bigger than it had been in the past. Taak believes that the cemetery is a grand attraction for a backwater system like Molea.
Previous IC Articles :
A Cemetery Grows
Molea Cemetery Destroyed by Jihadswarm
Azia Burgi to Resume Cemetery Services
Azia Burgi's Cemetery Resumes Operations
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Auteur : ISD Qehina Garund
Le 10 / 08 / 2010

Insurance changes, planetary interactions and an improved demographic section are now all included in the latest Quarterly Economic Newsletter for EVE Online. In this issue we also have the standard price level discussion, indices and the market snapshots. In Q2 of 2010 there were some very interesting fluctuations seen in the overall economy, the most significant one being a break in the standard economic cycle around expansions. This shift in the cycle is attributed to insurance and loot changes but what do you think? Are there some underlying factors in place that have changed the EVE economy? What do you think? Read the QEN and comment as if there is no tomorrow!
On behalf of the QEN team
Dr. EyjoG
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Auteur : CCP Dr.EyjoG
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